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 Frost Guide

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Join date : 2010-04-06

PostSubject: Frost Guide   Fri Apr 09, 2010 12:44 am



Minsha Palace, the frostcovered city, is one of the empires lost in the past. Due to unforeseen circumstances, the once powerful empire was lost to a violent blizzard. What lurks in its halls is not the cries of its once proud inhabitants, but the chilled cries of the cold-hearted wraiths. Tread lightly, or fall in the blizzard that blows between the narrowed halls of Minsha Palace...

Introduction:
This is a guide to the newly added dungeon, the Frostcovered City. Not to be confused with the Frostcovered Land of FB51, the forgotten grounds of Minsha Palace is a very dangerous place if you're not prepared. Though not all the research data has been gathered, I can post what I know in regards to this dungeon. I'll post new information as it is received.

*Update*
-Single mode has been completed and all information I could post has been made availabe-

Level Requisites:
In order to open the gates to the frozen halls, you need to be at Level 75 or have the 1 of the following item, Ultimate Orbs, in your inventory. Ultimate Orbs are created by have 4 of the top grade crafting materials; Lumber Essence, High Alloy Steel, Granite, and Extruded Charcoal. Recommended that you wait until Level 75 before venturing into the instance.

Single Mode:
As stated previously, in order to open the gates, you need to be at Level 75 or have the 1 of the following item, Ultimate Orbs, in your inventory. You are allowed to open the gate freely once per day. Once you leave the instance, you will need Ultimate Orbs to open the gate again the same day.

Monsters:
Below are a list of monsters that you'll encounter when venturing into the Minsha's halls. A brief synopsis is included with each.

-Glacix: Elemento
Mob Type: Undine
The first monster you encounter in the Frostcovered City. It has strong magic, and favors ranged magic attacks. Very fast and troublesome for Melee fighters. It will on occasion, use physical attacks, but not very often.

-Elven Boon
Mob Type: Nekomata
A blue neko covered in armor. When close, it will scratch or attempt a spin kick. However, if your far from it, it will use a lightning spell.

-Glacial Beholder
Mob Type: Demon
A small, impish beast with a star on its head. Very weak and can easily be dispatched within a few strikes.

-Ice Mandrill
Mob Type: Golem
A golem inhabiting the halls of Minsha Palace. It has good magic skills, but despite it's type, it's physical attacks are fairly weak.

-Mount Bear of Antiquity
Mob Type: Bear
A armored polar bear wandering the halls. It will claw at you or bite you if you're close, or fling large stones at you if you're far.

-Messenger of Aeolia
Mob Type: Demi-human
A demi-human that fights in a similar manner as the Elven Boons, but slightly stronger.

-Glacix: Jaeger
Mob Type: Demi-human
A wraith riding on top of a dragon. It possesses strong physical attacks, and will occasionally curse you to increase it's attack potential. A very difficult monster to face alone.

-Ice Siren
Mob Type: Fox
A blue nine-tailed fox. Its magic attack will slow your movements down, so it's futile to run if you fight more than one of these alone.

-Glacix: Aeolian Shadow
Mob Type: Demi-human
A frozen witch that possesses strong physical capability, but no magical ability.

-Glacix: Wu
Mob Type: Celestial
A elven mob that floats above the halls. It will strike with its arrows, but due to its long range and position, melee fighters are close to powerless against them.




Bosses:
[color=indigo]A list of bosses that are found in the frozen halls of Minsha Palace. A brief synopsis is provided with each boss.

-Thunderclaw
Monster Type: Dinosaur
A large dinosaur of the past. Despite it's name, it hurls large boulders at those far away and strikes those who are close.

-Diabolic Enfant
Monster Type: Demon
Location: Glacia's Temple
A mutated demon from the past. It will use it's bladed arms to attack, as well fire fireballs to those far away.

-Cyclotra Styren
Monster Type: Demon
Location: Phoenix Chamber
A hybrid beast similar to a minotaur, but with the body of a horse and harpy. Uses Physical and Magical attacks when far away. It will use magical attacks at close range on occasion.

-Dreadindra
Monster Type: Minotaur
Location: Treasure Chamber
A giant minotaur armed with a massive axe. A relative to the Damned Garamb, it boasts considerable Physical attacks. However, though not very adept, it will use magic on occasion.

-Asoteric Runewolf
Monster Type: Wolf
Location: Treasure Chamber
A ancient wolf from the past. Armed with dual katars, it has high physical attacks. Unlike the present elder, Suzerix, the Runewolf uses fire against those close or distant.

-Asoteric Phoenix
Monster Type: Phoenix
Location: Forgotten Residence
An ancient phoenix barred by the frozen cage of Minsha. Once a symbol of ressurrection, this beast of fire will burn you with magic attacks and physical strikes.

-Messenger of Fear
Monster Type: Demon
Location: Gate of Life
An envoy from the dark abyss. With it's bladed katars, it will slice you with physical attacks. Very rarily, it will unleash a dark blow from the underworld.

-Oceania Leader
Monster Type: Demon
Location: Frostcovered City
An ancient golem found in the seas. With its massive claw, it will smash you into the ground. It will unleash a magic attack on occasion.

-Decaying Fragrance
Monster Type: Demon
Location: Frost Palace
A maiden that was poisoned by the very garden she once protected. During her previous life, she was skilled with magic arts and now, with her mutated form, she utilizes steel orbs to attack as well.

-Holan
Monster Type: Giant
Location: Snow Palace
A large giant that reigns over Minsha Palace. It has enormous strength and possesses cold magic, however...he isn't the true king...

-Holeen
Monster Type: Giant
Location: Frostcovered City
The true king of Minsha Palace. Identical to Holan in every aspect, except much crueler than Holan in terms of attacks.
Quests:

Comforting Jade - In order to unlock Squad Mode, this quest must be completed. To complete the quest, you must collect 7 different Curvades; Curvade of Jin, Curvade of Yi, Curvade of Li, Curvade of Hsin, Curvade of Chih, Curvade of Tao, and the Curvade of Ming. Each Curvade is made at the Nature Forge: Item, and each is composed of 7 fragments and 1 Essence. Each fragment and essence corresponds to each Curvade, with the exception of the Curvades of Yi and Li (To create each curvade of Yi and Li, you need its opposites fragments [example: Curvade of Yi = 7 Fragments of Li + 1 Essence of Yi.])

Curvant of Jin - One Curvade of Jin is required. Complete the quest to fight Diabolic Enfant.

Curvant of Li - One Curvade of Li is required. Complete the quest to fight Dreadindra. Note, killing Cyclotra Styren and Dreadindra will open the path to the Gate of Life room.

Curvant of Jin and Li - One Curvade of Jin and One Curvade of Li is required. Complete the quest to fight Holan.

Curvant of Hsin - One Curvade of Hsin is required. Complete the quest to fight Asoteric Runephoenix.

Curvant of Yi and Hsin - One Curvade of Yi and Hsin is required. Complete the quest to fight Holeen.

Curvant of Chih and Hsin- One Curvade of Chih and One Curvade of Hsin is required. Complete the quest to fight Decaying Fragrance. Note, killing Decaying Fragrance will open the gate leading to the pillars of Holan and Holeen.

Curvant of Chih- One Curvade of Chih is required. Complete the quest to fight Asoteric Runewolf.

Curvant of Yi- One Curvade of Yi is required. Complete the quest to fight Cyclotra Styren. Note, killing Cyclotra Styren and Dreadindra will open the path to the Gate of Life room.

Curvant of Li and Chih- One Curvade of Land One Curvade of Chih is required. Complete the quest to fight Oceania Leader.

Curvant of Jin and Yi- One Curvade of Jin and One Curvade of Yi is required. Complete the quest to fight Messenger of Fear. Not, killing Messenger of Fear will open the gate in Frostcovered City, leading to Oceania Leader.

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